Stephen, until May I'm going to be out of Friday games. I'm doing editing and writing work for two different kickstarters that are going live in the next two months and have to use Fridays as 'work' days to get these done.
This is like the worst news! I shall endeavor to soldier on until you can rejoin the fold.
I am available.
I'm trying to stat out Argos in fate core. What would the planning skill be? Planning is a huge part of who he is and it seems like such a shame to make that soley a role playing consideration
In my opinion there wouldn't be a particular skill for 'planning'. Instead various aspects and stunts should represent how well he can plan.
As Bert says, there is no skill that would encompass 'Planning.'* The closest would be 'Investigate', which would be used to uncover information. Information that you would then use to formulate a plan.
Of course, I would do one of two things in Fate to simulate a Planning montage in Fate. (And to be clear for everyone reading this, we have not converted the Sprawl game over to the Fate system. It has been talked about in passing, but not discussed in great length.)
The First is to have you run through a planning narrative where you run through the various info-gathering skills that you have to bring to bare (namely Investigate, Contacts, and probably Burglary) and having you roll to create advantages. The Tags you create through these advantage rolls would be the benefits you would reap for good planning. If some other skill could conceivably be rolled to create an advantage as part of the plan, this would be the time to do it.
The second one would be that I would call for a Challenge. https://fate-srd.com/fate-core/challenges
Calling for a challenge is really more of a maybe in this case. It heavily depends on whether you have any time pressures or some other constraint or not as otherwise there is not always a lot of tension starting out in our games of Sprawl. More likely is that Challenges would arise as you try and pull off the various stages of the plan the characters come up with.
I would also recommend taking a stunt of some sort that would play to your advantage whenever you plan something. What would that be? I have no idea. I'd just have veto power in this hypothetical situation.
(*Fate, of course, allows us the flexibility to simply make up a skill called 'planning' if we wanted to, but it's too narrow in application to justify its own skill in my opinion.)